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"There is not one attribute that I can see that is not useful." Using Odin, a smaller development team can produce work that looks like it was built by a much larger team. Odin eliminates a significant amount of that work."īy building useful and powerful tools with Odin, the development process naturally becomes more automated. "There is a lot of busy work that goes into making a game. Conditional attributes further optimize the workflow, allowing us to hide any data irrelevan t to current configuration from view - in contrast with standard inspector, which overwhelms you with unnecessary information. Using the child property resolvers, a powerful feature provided by Odin, enabled our developers to build an inspector controlling dozens of atomic UI elements in a single condensed view, supercharging iteration times on elements like complex animated buttons. We can iterate faster, try a lot more things that we would not normally have time for." The game is also loaded with complex data, and Odin gives the ability to access it in ways that would otherwise require a lot of coding.
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Phantom Brigade includes some complicated UI elements and custom behaviors. It removes friction and allows us to prototype faster." " Using Odin is like having our own tool developer. When we sat down to ask Artyom and Adelaide what they thought the main benefits of using Odin were, their answer was pretty clear "productivity, automation and support" Productivity